A pilot program using VR headsets to distract children during hospital operations has been launched by Lenovo and the Starlight Children’s Foundation as an alternative to using general anaesthetic.
At lightning speed, immersive technologies such as AR and VR are moving beyond proof of concept to proof of value. They’re shortening learning curves and improving business outcomes. Is your business capitalising on this change?
New developments are paving the way for widespread adoption of drones in AV applications, particularly when it comes to events.
The video gaming and e-sports (multiplayer electronic games played competitively for spectators) sector is expected to grow exponentially in coming years. Internet-gaming traffic is forecast to grow globally by 55 per cent annually and account for 4 per cent of global IP traffic by 2022.
Gaming has come a long way since the days of 8-bit plumbers and the gorillas that threw barrels at those unassuming tradesmen. And it’s not just the graphics that have changed. Internet connectivity and in-game networking have improved to the point at which engaging your favourite multiplayer against interstate or overseas friends is the norm. In this joint Integrate and Connected Magazine piece, we explore about how the rise of eSports has led to opportunities for AV systems inegrators and what’s the the game plan.
For some it’s all about the music, others the geo-political politics, but Eurovision is an opportunity for the best AV technicians in the world to showcase their work on a global platform and represent their country’s AV expertise.
You can now sign up for Level III: Advanced Training in Video Distribution, High Dynamic Range and Calibration this July in Sydney with ISF.
Broadcasting company NextRadioTV has deployed a large-scale MediorNet real-time signal network from Riedel Communications to service as the backbone for their new audiovisual infrastructure.
Ahead of the release of the Microsoft Surface 2, you can also look forward to trying out the widely anticipated Microsoft HoloLens 2 which allows you to interactive and ‘touch’ holograms with deeper, sharper immersive visual experiences.
Streaming media, storage and distribution demand for Australian businesses has risen by 68 per cent, according to the recent Integrate 2018 ANZ Industry Research Report. So how can the AV industry use this rise in demand to ensure that the business flows downstream?